using System;
using System.Collections.Generic;
using UnityEngine;

namespace Features
{
        [CreateAssetMenu(fileName = "Assassin", menuName = "Features/刺客", order = 8)]
    public class Assassin : Feature
    {
        public override void CancleEffect(FeatureEventArgs args)
        {
            
        }

        public override void ExecuteEffect(FeatureEventArgs args)
        {
            
        }

        public override string GetDescription()
        {
            return "优先攻击血量最低的敌人";
        }
    }
}